My keynote & highlights from the 2014 University of Hertfordshire Teaching & Learning Conference.
I was delighted to be invited to speak at Hertfordshire’s conference on Learning & Teaching Innovations. For my keynote I was asked to look forward and outline the likely impact of technology on the HE learning landscape in the next 5-10 years. Crystal Ball stuff. More of that in a moment.
It was an excellent conference, and I have to say (sorry City, sorry LSE) easily the best university Teaching & Learning Conference I have attended. It was well-attended, almost 300 staff I believe, but what really stood out was the enthusiasm for teaching and for TEL. This came out in both the presentations and the discussions.
The day included 4 parallel sessions under the banner “Something to Share…”. I attended the TEL themed one and I think the format worked really well. There were 5 x 5-minute talks followed by 30-mins discussion. We used to run termly ‘show-&-share’ sessions at LSE and I’m a fan of this format but what worked well at Herts was the facilitated discussion afterwards rather than Q&A as we went along. We’re planning to introduce © ‘Show-&-TEL’ here at UWL and I think we’ll try this format.
In a similar vein my favourite session was one on the use of Pecha Kucha for assessment. I’ve written about Pecha Kucha before but this was the first time I’ve seen it used for summative assessment. In the session we were treated to two PKs – one by the tutor, David Turner and then an excellent (Grade 83%) one on Bill Shankley & Cultural Identity by one of the students. Having tried it before myself I cannot stress enough how good both PKs were as I know how difficult it is. Four of the students then answered questions on their experiences. They had found the assessment tough, more work than other assignments but hugely rewarding and beneficial – not just for their academic studies but also in terms of confidence for forthcoming interviews for example.
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- Blended – not particularly new nor innovative, but there is a real renaissance in online learning at the moment, in part due to the hype around MOOCs. The next few years will undoubtedly see a significant increase in the online aspect of the face-to-face / online blend.
- Gamification – the application of gaming mechanics & psychology to education, such as ‘rewards’ as a motivating factor. Digital Badges are an example of this.
- Learning Analytics – the collection, analysis & reporting of data about learners and learning contexts. Student (progress) dashboards are one aspect of this but there are many applications, for example the use of analytics to inform curriculum re-design.
- Students as Producers – variously interpreted but essentially learning activities involving the creation of digital resources (beyond text) by students that are shared with peers; usually collaboratively and with some autonomy/student choice.